Army Full Low-poly 3D model


Army Full makes for fine photorealistic shape and detail. The famous Belgian costume designer, Huis Baeyens designed the original clothing. They granted Polygonal Miniatures permission for scanning and selling part of their catalog, which consists of roughly 100.000 costumes.

My workflow starts with dressing an in-house designed and 3D printed mannequin with the clothing item. A 10-camera setup captures this item alongside a turntable, Arduino trigger system and 4 flashes. Capturing Reality then processes the resulting images. Self-written Python code controls aligning, meshing, texturing and export. Similar scripts handle rendering and organizing the data. But first, Zbrush cleans the scandata and exports a low and high poly file. Xnormal bakes a normal map from these files, fully automatically, using Python.

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